Audio samples
GhostHunt generates most of its ghost audio procedurally, but a few sampled recordings form the base of the walking sound. Thank you to the creators who share their work under permissive licenses.
Base footstep sample for every ghost. Played at each ghost's actual hunt speed with per-step pitch, gain, and stereo-pan jitter.
Original on Freesound.orgThe Wraith's flicker signature — short EMF pulses during hunts.
Original on Freesound.orgThe Raiju's electronics signature — equipment interference during hunts.
Original on Freesound.orgThe Moroi and Deogen Spirit Box signature.
Original on Freesound.orgThe Deogen's labored breathing through the Spirit Box.
Original on Freesound.orgThe Hantu's icy freezing signature.
Original on Freesound.orgThe Yurei's full door-slam ability.
Original on Freesound.orgThe Shade's sparse, shy creak signature.
Original on Freesound.org
Game lore & data
Ghost types, evidence mechanics, hunt thresholds, and behavioral quirks documented here are drawn from the game Phasmophobia by Kinetic Games. This site is an independent fan project and is not affiliated with, endorsed by, or sponsored by Kinetic Games.